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AB1GameObject

Overview

  • No description available.

Metadata

FieldValue
Kindclass
EnvironmentB1 - Presentation
Categoryclasses
Extends:CopyGameObjects(TArray
Requirerequire('Game.B1GameObject')

Properties (30)

NameTypeDescription
ActivePhysicsFB1ActivePhysicsRuntimeStateActive Physics
AnimNotifySoundsany[]
CustomNamestring
CustomizeComponentany
DebugInteractionSlotbooleandebug...
EntityIdFB1EntityId
FootStepCustomizeFB1GameObjectFootStepCustomize[]
FootStepTraceTargetsstring[]
GameplayTagsFGameplayTagContainer
InteracteeComponentany
IsCameraCollisionboolean
LookAtComponentany
MeshRootComponentany
ObjectAreaBoxComponentany
ObjectDataTableIdstring
ObjectStateSoundany
ParentSiteIdstring
Priceinteger
PrintedMeshComponentany
PrintedMeshIdstring
PrintedMeshOffsetFVectorHow much to adjust from the offset the printed mesh originally has.
QualityEB1Quality
RandomRotationOnSpawnboolean
RuntimeSlotInfosFB1SlotInfo[]
ShopWorkerNpcFilepathstring
ShowSlotTransformboolean
StateComponentany
SubMaterialComponentany
UROComponentany
bCanShowObjectTooltipboolean

Functions (10)

FunctionParametersReturnsDescription
GetComponentScript--Returns Component Script.
GetDebugString-stringReturns Debug String.
GetEntityId-FB1EntityIdUFUNCTION exposed for calling entity:GetEntityId() from Lua.
InitializeInConstruction--Initializes In Construction.
OnActivePhysicsTargetSleepSleepingComponent: UPrimitiveComponent, BoneName: string-Callback invoked on Active Physics Target Sleep.
OnActivePhysicsThrowHitHitComponent: UPrimitiveComponent, OtherActor: AActor, OtherComponent: UPrimitiveComponent, NormalImpulse: FVector, Hit: FHitResult-Callback invoked on Active Physics Throw Hit.
OnKickableBeginOverlapOverlappedComponent: UPrimitiveComponent, OtherActor: AActor, OtherComponent: UPrimitiveComponent, OtherBodyIndex: integer, bFromSweep: boolean, SweepResult: FHitResult-Active Physics
OnMontageBlendingOutAnimMontage: UAnimMontage, bInterrupted: boolean-Callback invoked on Montage Blending Out.
OnMontageEndedAnimMontage: UAnimMontage, bInterrupted: boolean-Callback invoked on Montage Ended.
UpdateBoxCollision--Updates Box Collision.

Override points (2)

Implement these in Lua as AB1GameObject.Override_Name = function(...) end.

FunctionParametersReturnsDescription
Override_SetGameObjectRelativeScaleInNewScale: InNewScale-Sets Game Object Relative Scale.
Override_SetGameObjectWorldScaleInNewScale: InNewScale-Sets Game Object World Scale.