AB1GameObject
Overview
- No description available.
Metadata
| Field | Value |
|---|---|
| Kind | class |
| Environment | B1 - Presentation |
| Category | classes |
| Extends | :CopyGameObjects(TArray |
| Require | require('Game.B1GameObject') |
Properties (30)
| Name | Type | Description |
|---|---|---|
ActivePhysics | FB1ActivePhysicsRuntimeState | Active Physics |
AnimNotifySounds | any[] | |
CustomName | string | |
CustomizeComponent | any | |
DebugInteractionSlot | boolean | debug... |
EntityId | FB1EntityId | |
FootStepCustomize | FB1GameObjectFootStepCustomize[] | |
FootStepTraceTargets | string[] | |
GameplayTags | FGameplayTagContainer | |
InteracteeComponent | any | |
IsCameraCollision | boolean | |
LookAtComponent | any | |
MeshRootComponent | any | |
ObjectAreaBoxComponent | any | |
ObjectDataTableId | string | |
ObjectStateSound | any | |
ParentSiteId | string | |
Price | integer | |
PrintedMeshComponent | any | |
PrintedMeshId | string | |
PrintedMeshOffset | FVector | How much to adjust from the offset the printed mesh originally has. |
Quality | EB1Quality | |
RandomRotationOnSpawn | boolean | |
RuntimeSlotInfos | FB1SlotInfo[] | |
ShopWorkerNpcFilepath | string | |
ShowSlotTransform | boolean | |
StateComponent | any | |
SubMaterialComponent | any | |
UROComponent | any | |
bCanShowObjectTooltip | boolean |
Functions (10)
| Function | Parameters | Returns | Description |
|---|---|---|---|
GetComponentScript | - | - | Returns Component Script. |
GetDebugString | - | string | Returns Debug String. |
GetEntityId | - | FB1EntityId | UFUNCTION exposed for calling entity:GetEntityId() from Lua. |
InitializeInConstruction | - | - | Initializes In Construction. |
OnActivePhysicsTargetSleep | SleepingComponent: UPrimitiveComponent, BoneName: string | - | Callback invoked on Active Physics Target Sleep. |
OnActivePhysicsThrowHit | HitComponent: UPrimitiveComponent, OtherActor: AActor, OtherComponent: UPrimitiveComponent, NormalImpulse: FVector, Hit: FHitResult | - | Callback invoked on Active Physics Throw Hit. |
OnKickableBeginOverlap | OverlappedComponent: UPrimitiveComponent, OtherActor: AActor, OtherComponent: UPrimitiveComponent, OtherBodyIndex: integer, bFromSweep: boolean, SweepResult: FHitResult | - | Active Physics |
OnMontageBlendingOut | AnimMontage: UAnimMontage, bInterrupted: boolean | - | Callback invoked on Montage Blending Out. |
OnMontageEnded | AnimMontage: UAnimMontage, bInterrupted: boolean | - | Callback invoked on Montage Ended. |
UpdateBoxCollision | - | - | Updates Box Collision. |
Override points (2)
Implement these in Lua as AB1GameObject.Override_Name = function(...) end.
| Function | Parameters | Returns | Description |
|---|---|---|---|
Override_SetGameObjectRelativeScale | InNewScale: InNewScale | - | Sets Game Object Relative Scale. |
Override_SetGameObjectWorldScale | InNewScale: InNewScale | - | Sets Game Object World Scale. |