AB1FXSpawnActor
Overview
- AB1FXSpawnActor - World-placed actor for spawning FX at specific locations Usage: 1. Place in world at desired FX spawn location 2. Set unique SpawnerId (e.g., "Fireworks_Plaza_01") 3. Reference SpawnerId in Fx.json data table 4. Scripts can trigger FX at this location Supports two modes: - Simple FX: Single FXObject spawned instantly - AnimMontage: Sequence of FX from AnimNotify events (fireworks, cherry blossoms, etc.)
Metadata
| Field | Value |
|---|---|
| Kind | class |
| Environment | B1 - Presentation |
| Category | classes |
| Extends | AActor |
Properties (4)
| Name | Type | Description |
|---|---|---|
ExtractedEvents | FB1MontageFXEvent[] | |
SpawnRootComponent | any | Visual preview in editor |
SpawnerId | string | Spawner identification - uses FName for consistency with project patterns |
SpriteComponent | any | Billboard for easy selection |
Functions (1)
| Function | Parameters | Returns | Description |
|---|---|---|---|
OnOneShotNiagaraSystemFinished | InNiagaraComponent: UNiagaraComponent | - | Callback invoked on One Shot Niagara System Finished. |