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AB1FXSpawnActor

Overview

  • AB1FXSpawnActor - World-placed actor for spawning FX at specific locations Usage: 1. Place in world at desired FX spawn location 2. Set unique SpawnerId (e.g., "Fireworks_Plaza_01") 3. Reference SpawnerId in Fx.json data table 4. Scripts can trigger FX at this location Supports two modes: - Simple FX: Single FXObject spawned instantly - AnimMontage: Sequence of FX from AnimNotify events (fireworks, cherry blossoms, etc.)

Metadata

FieldValue
Kindclass
EnvironmentB1 - Presentation
Categoryclasses
ExtendsAActor

Properties (4)

NameTypeDescription
ExtractedEventsFB1MontageFXEvent[]
SpawnRootComponentanyVisual preview in editor
SpawnerIdstringSpawner identification - uses FName for consistency with project patterns
SpriteComponentanyBillboard for easy selection

Functions (1)

FunctionParametersReturnsDescription
OnOneShotNiagaraSystemFinishedInNiagaraComponent: UNiagaraComponent-Callback invoked on One Shot Niagara System Finished.