AttachedAccessoryGizmoActors | any[] | |
BabyChairHeightOffset | number | |
BabyChairMesh | UStaticMesh | |
BabyChairMeshComponent | any | |
BodyCustomizePhysics | table<EB1BodyAgeType, UPhysicsAsset> | |
BodyHighlightMaterials | table<EB1AppearanceParts, UMaterialInterface> | |
CachedBodyDataAsset | UB1BodyShapeCustomizeDataAsset | |
CachedFaceDataAsset | UB1FaceShapeCustomizeDataAsset | |
CachedHighlightMasks | table<string, any> | |
ChangeTabDotFadeOutTime | number | |
ChildLevelSequence | string | |
DefaultBodyAnimationBlendTime | number | |
DefaultBodyPhysics | any | |
DefaultFacePhysics | any | |
DetailDotMesh | UStaticMesh | |
DetailDots | any[] | |
DotDefaultIntensity | number | |
DotDimmedIntensity | number | |
DotShowRange | number | |
FaceCustomizePhysics | UPhysicsAsset | To be deleted once the gizmo-based implementation is complete. |
FaceCustomizePhysicsDetail | UPhysicsAsset | |
FaceCustomizePhysicsGroup | UPhysicsAsset | |
FaceHighlightData | FB1FaceModifierHighlight[] | Once the gizmo-based implementation is complete, remove FaceHighlightData and fully replace it with FaceHighlightTable. Also remove all gizmo meshes from BP_AppearanceCharacter. |
FaceHighlightMaterial | UMaterialInterface | |
FaceHighlightTable | table<string, FB1FaceModifierHighlight> | |
FaceMaskBlack | UTexture | |
FemaleBodyCustomizePose | table<EB1BodyAgeType, UAnimSequence> | |
FemaleBodyHighlightData | FB1BodyModifierHighlight[] | Once the gizmo-based implementation is complete, remove Female/MaleBodyHighlightData and fully replace with FemaleBodyHighlightTable / MaleBodyHighlightTable. |
FemaleBodyHighlightTable | table<string, FB1BodyModifierHighlight> | |
FemaleFaceCustomizePose | table<EB1BodyAgeType, UAnimSequence> | |
FemaleHandCustomizePose | table<EB1BodyAgeType, UAnimSequence> | |
FemaleIdleAnims | table<EB1BodyAgeType, FB1AppearanceAnimationList> | |
FemaleLevelSequence | string | |
FemaleWristCustomizePose | table<EB1BodyAgeType, UAnimSequence> | |
GizmoActors | any[] | |
GizmoBP | any | |
GizmoDraggingUnit | number | |
GizmoMouseHoverScale | number | |
GizmoMovingSpeed | number | |
GroupDotMesh | UStaticMesh | |
GroupDots | any[] | |
HoveredDotFadeTime | number | |
LevelNameForLevelSequence | string[] | |
LevelSequenceInfoListWhenEnteringTraitSelectMode | FB1TraitSelectModeLevelSequenceInfo[] | Level-sequence info to play when entering trait-select mode. |
LevelSequenceInfoListWhenExitingTraitSelectMode | FB1TraitSelectModeLevelSequenceInfo[] | Level-sequence info to play when exiting trait-select mode. |
MaleBodyCustomizePose | table<EB1BodyAgeType, UAnimSequence> | |
MaleBodyHighlightData | FB1BodyModifierHighlight[] | |
MaleBodyHighlightTable | table<string, FB1BodyModifierHighlight> | |
MaleFaceCustomizePose | table<EB1BodyAgeType, UAnimSequence> | |
MaleHandCustomizePose | table<EB1BodyAgeType, UAnimSequence> | |
MaleIdleAnims | table<EB1BodyAgeType, FB1AppearanceAnimationList> | |
MaleLevelSequence | string | |
MaleWristCustomizePose | table<EB1BodyAgeType, UAnimSequence> | |
MirrorDotShowRange | number | |
NonBodyAnimationBlendTime | number | |
PrintedAccessoryGizmoActors | any[] | |
RotationAndScaleAxisShowRange | number | |
SaveManager | UB1CustomizeDataManager | |
TransformAnchor | AActor | |
bEnableSnapRotation | boolean | |
bEnableUniformScaling | boolean | |