AvoidanceAnimIds | table<EB1AvoidanceType, string> | A map of avoidance direction types to their corresponding animation IDs. |
AvoidanceFacingAngle | number | The angle determining which direction is considered "facing" for avoidance. |
AvoidanceRadius | number | The radius within which avoidance sub-actions are triggered. |
AvoidanceReactionAnimIds | string[] | The list of reaction animation IDs played when avoiding a character. |
AvoidanceVehicleReactionAnimIds | string[] | The list of reaction animation IDs played when avoiding a vehicle. |
GreetingAngle | number | The field-of-view angle within which a greeting sub-action can be triggered. |
GreetingAnimIds | string[] | The list of animation IDs available for greeting animations. |
GreetingCoolTime | number | The cooldown in in-game seconds between greeting sub-actions. |
GreetingRadius | number | The radius within which a greeting sub-action can be triggered. |
GreetingRate | number | The probability that a greeting sub-action fires when conditions are met. |
PlayAnimMap | table<string, FB1SubActionAnimData> | A map of named play-anim entries to their animation data configurations. |
PutOnShoesScriptIds | string[] | The list of script IDs executed when shoes are put back on. |
TakeOffShoesAnimId | string | The animation ID played when a character takes off their shoes. |
TakeOffShoesOutfitId | string | The outfit ID applied when the take-off-shoes animation plays. |
TakeOffShoesScriptIds | string[] | The list of script IDs executed when shoes are taken off. |
TalkAngle | number | The field-of-view angle within which a talk sub-action can be triggered. |
TalkCoolTime | number | The cooldown in in-game seconds between talk sub-actions. |
TalkInteractionBagIds | table<string, number> | A map of interaction bag IDs to their talk probability weights. |
TalkRadius | number | The radius within which a talk sub-action can be triggered. |
TalkRate | number | The probability that a talk sub-action fires when conditions are met. |
UnrelatedTargetTalkRate | number | The probability that a talk sub-action fires with an unrelated target. |