ui.click | Click UI Widget | Clicks a UMG widget identified by a ref from ui.get_tree / ui.find. By default this synthesizes rea… |
ui.click_popup_button | Click Popup Button | Clicks a button on an opened popup through the normal path (closes the popup, runs the bound script… |
ui.close_cat_talk | Close Cat Talk | Closes the cat-talk (Psycat) overlay that gates the intro tutorial. Fails when there is no world, o… |
ui.close_coach_mark | Close Coach Mark | Ends every active coach mark overlay in the current world. With persist=true the coach mark keys ar… |
ui.dismiss | Dismiss Blocking UI | Closes the top-most blocking UI, up to max_steps elements in one call. Priority: coach mark -> cat … |
ui.find | Find UI Widget | Searches the visible UMG tree and returns matching widgets with their refs, so you can act on somet… |
ui.get_blocking | Get Blocking UI State | Returns a snapshot of everything currently blocking gameplay input: loading screens, modal popups, … |
ui.get_node | Get UI Node | Expands one node of the UI tree, identified by the ref that ui.get_tree or ui.find gave you. Use th… |
ui.get_tree | Get UI Tree | Returns the visible UMG widget tree as JSON - a text substitute for looking at a screenshot. Prefer… |
ui.list_windows | List UI Windows | Lists the top-level UMG windows currently on screen, without any of their contents. This is the che… |
ui.scroll | Scroll UI Widget | Scrolls a scroll box or list view identified by a ref from ui.get_tree. By default it calls the scr… |