pose.clear
Overview
- Removes bone pose overrides from the body post-process anim instance. Clears a single bone if 'bone' is given, otherwise all. Body proportions (shape) are preserved.
Metadata
| Field | Value |
|---|---|
| Display | Clear Bone Pose |
| Category | pose |
| Access | ScriptCheat |
| Scope | B1Standalone |
| Tags | Experimental |
| Aliases | — |
Parameters
| Name | Type | Required | Default | Description |
|---|---|---|---|---|
| entity_id | entityId | no | — | Target entity ID (default: possessed) |
| bone | name | no | — | Bone name to clear (omit to clear all) |
| component | name | no | — | Skeletal mesh component name (default: CharacterMesh0 / body) |
Usage
await inzoi.cli.execute('pose.clear', {
entity_id: 0, // optional
bone: '', // optional
component: '', // optional
});