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pose.clear

Overview

  • Removes bone pose overrides from the body post-process anim instance. Clears a single bone if 'bone' is given, otherwise all. Body proportions (shape) are preserved.

Metadata

FieldValue
DisplayClear Bone Pose
Categorypose
AccessScriptCheat
ScopeB1Standalone
TagsExperimental
Aliases—

Parameters

NameTypeRequiredDefaultDescription
entity_identityIdno—Target entity ID (default: possessed)
bonenameno—Bone name to clear (omit to clear all)
componentnameno—Skeletal mesh component name (default: CharacterMesh0 / body)

Usage

await inzoi.cli.execute('pose.clear', {
entity_id: 0, // optional
bone: '', // optional
component: '', // optional
});