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movement.reset_zoi

Overview

  • Force-recovers a stuck/bugged character: clears current+queued interactions, stops action/anim, resets movement/path, releases grab, clears buffs, disembarks vehicle. By default also teleports to a safe spawn (home/nearest spawner); pass teleport=false to reset in place. Pass gated=true to use the player-facing rescue instead (gates infant/dying, fade/toast, deferred).

Metadata

FieldValue
DisplayReset Zoi
Categorymovement
AccessUserCheat
ScopeB2Authority
Tags
AliasesResetZoi

Parameters

NameTypeRequiredDefaultDescription
entity_identityIdnoTarget entity ID (default: possessed)
teleportboolnotrueAlso teleport to a safe spawn (default: true; ignored if gated)
gatedboolnofalseUse the player-facing rescue (gates infant/dying, fade/toast, deferred). Overrides teleport.

Returns

  • Return shape is not declared for this command.

Usage

await inzoi.cli.execute('movement.reset_zoi', {
entity_id: 0, // optional
teleport: true, // optional
gated: false, // optional
});