memory.add | Add Memory | Adds a memory (social context) about target_entity_id to the owner character. |
memory.add_milestone | Add Milestone | Adds a milestone to the target character. target_entity_id / target_dt_id are optional milestone ta… |
memory.clear_all | Clear All Memories | Clears all social contexts of the owner and removes the owner's memory from each target as well. |
memory.get_milestones | Get Milestones | Returns all acquired milestones of the target character. |
memory.get_social_contexts | Get Social Contexts | Returns all social-context memories of the target character (target, memory id, state, mood scores). |
memory.get_unread_count | Get Unread Memory Count | Returns the number of unread memories for the target character. |
memory.has_memory | Has Memory | Checks whether the target character has a memory. If target_entity_id is given, checks the latest m… |
memory.has_milestone | Has Milestone | Checks whether the target character has acquired the given milestone. |
memory.mark_read | Mark Memories Read | Updates the last-read time so the unread memory count becomes zero. |
memory.remove | Remove Memory | Removes the social context (memory) with target_entity_id from the owner character. |
memory.solve | Solve Memory | Marks the social context with target_entity_id as solved. expired=true treats it as a cooltime expi… |