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game.get_state

Overview

  • Master polling command for game-flow automation: reports which stage the client is in (boot / lobby / character_customize / family_edit / city_select / loading / site_select / map_view / in_game), what is blocking the screen, and a one-line 'next_hint' telling you what to do next. Poll this after every asynchronous command (game.new_game, game.load, game.continue, game.move_in) until phase reaches the value you want. The 'flow' object is present only while a game.new_game driver is running.

Metadata

FieldValue
DisplayGet Game Flow State
Categorygame
AccessPublic
ScopeB1Standalone
TagsExperimental
Aliases—

Parameters

  • This command takes no parameters.

Usage

await inzoi.cli.execute('game.get_state');