game.get_state
Overview
- Master polling command for game-flow automation: reports which stage the client is in (boot / lobby / character_customize / family_edit / city_select / loading / site_select / map_view / in_game), what is blocking the screen, and a one-line 'next_hint' telling you what to do next. Poll this after every asynchronous command (game.new_game, game.load, game.continue, game.move_in) until phase reaches the value you want. The 'flow' object is present only while a game.new_game driver is running.
Metadata
| Field | Value |
|---|---|
| Display | Get Game Flow State |
| Category | game |
| Access | Public |
| Scope | B1Standalone |
| Tags | Experimental |
| Aliases | — |
Parameters
- This command takes no parameters.
Usage
await inzoi.cli.execute('game.get_state');