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game.continue

Overview

  • Loads the most recently saved (by saved_time) non-broken save. AutoSave slots are skipped by default. Saves written by a NEWER build are never chosen: loading one opens the save-version fork popup, which is on ui.dismiss's deny-list, so an automation run would deadlock there. When those are the only candidates this fails and tells you to use game.load plus ui.click_popup_button instead. Requires a live game world, so it is rejected in the no-world automation context, and is also rejected while a level move is already in flight (a second request would be swallowed silently). This is ASYNCHRONOUS: poll game.get_state until phase == 'in_game'. Fails when there is no candidate - use game.new_game instead.

Metadata

FieldValue
DisplayContinue Last Save
Categorygame
AccessUserCheat
ScopeB1Standalone
TagsExperimental
Aliases—

Parameters

NameTypeRequiredDefaultDescription
include_autosaveboolnofalseAlso consider AutoSave slots as continue candidates

Usage

await inzoi.cli.execute('game.continue', {
include_autosave: false, // optional
});