game.cancel_flow | Cancel Game Flow | Cancels the automated new-game flow started by game.new_game. The game is NOT rolled back - it stay… |
game.continue | Continue Last Save | Loads the most recently saved (by saved_time) non-broken save. AutoSave slots are skipped by defaul… |
game.exit_map_view | Exit World Map View | Closes the world map overview and descends the camera into the current site, which is what actually… |
game.get_state | Get Game Flow State | Master polling command for game-flow automation: reports which stage the client is in (boot / lobby… |
game.goto_lobby | Go To Lobby | Ends the current game session and returns to the main menu WITHOUT any confirmation popup. With sav… |
game.list_move_in_sites | List Move-In Sites | Lists unowned residence sites the current household could move into, cheapest affordable first. Rea… |
game.list_saves | List Save Files | Returns save slots sorted by saved_time descending (newest first), one page at a time. Feed 'folder… |
game.load | Load Save | Loads a specific save slot. This is ASYNCHRONOUS and returns as soon as the request is accepted: po… |
game.move_in | Move Into Site | Moves the newly registered household into a residence site during the initial site selection, posse… |
game.new_game | Start New Game (Automated) | Starts a fully automated new game from the lobby: clicks New Game, randomizes the first character a… |