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entity.set_visibility

Overview

  • Show or hide a character. Default mode toggles mesh visibility only (input/movement/collision remain functional). action=status (default): show actor/mesh visibility and all hide reasons. action=hide / show / toggle: change visibility. mode=mesh (default) toggles only the visual SkeletalMeshComponents. mode=actor uses UB1VisibilityManager to hide the entire actor (may break input/movement; use only for debug). reason= overrides the default CLI reason in actor mode.

Metadata

FieldValue
DisplaySet Character Visibility
Categoryentity
AccessUserCheat
ScopeB1Multicast
Tags
AliasesEntitySetVisibility

Parameters

NameTypeRequiredDefaultDescription
entity_identityIdnoTarget character (default: possessed)
actionstringnostatusstatus (default), show, hide, toggle
modestringnomeshmesh (default) or actor
reasonstringnoHide reason for actor mode (default: CLI_Visibility)

Returns

  • Return shape is not declared for this command.

Usage

await inzoi.cli.execute('entity.set_visibility', {
entity_id: 0, // optional
action: 'status', // optional
mode: 'mesh', // optional
reason: '', // optional
});