entity.attach_prop | Attach Prop to Character Bone | Spawn an object or vehicle and attach it to a character bone. action=list_sockets [filter=]: li… |
entity.components | Entity Components | List all component type names attached to an entity. |
entity.concept_info | Concept Character Info | Show concept character info: ConceptId, pool cursor, AppearancePresetId, OutfitPresetId. (BL-56286 … |
entity.find_nearby | Find Nearby (→ scan_characters) | [deprecated] Use entity.scan_characters instead. |
entity.get_character_info | Get Character Info | Returns detailed character info including name, gender, growthStep, appearance (hair, skin, garment… |
entity.get_info | Get Entity Info (→ get_character_info) | [deprecated] Use entity.get_character_info instead. |
entity.get_object_info | Get Object Info | Returns detailed info for a game object: data table ID, category, tags, asset path, template, mesh … |
entity.get_possessed | Get Possessed Entity | Returns the entity_id of the currently possessed character. |
entity.get_simulate_state | Get Simulate State | Check whether a character entity is currently simulated (spawned on-screen). Supports batch query v… |
entity.get_vehicle_info | Get Vehicle Info | Returns detailed info for a vehicle: type, data table ID, color, driver, display name, template, as… |
entity.possess | Possess Character | Switches the controlled character to the specified entity. |
entity.reflect | Entity Reflect | Serialize entity or component UPROPERTYs via UE reflection. |
entity.scan_characters | Scan Characters | Scans nearby characters relative to camera/pawn direction. Returns angle, direction label, and dist… |
entity.scan_objects | Scan Objects | Scans nearby game objects (furniture, doors, fixtures, etc.) relative to camera/pawn direction. |
entity.scan_vehicles | Scan Vehicles | Scans nearby vehicles relative to camera/pawn direction. |
entity.schema | Entity Schema | Return UPROPERTY schema (name, type, enum values) for an entity or component. |
entity.set_scale | Set Entity Scale | Scale the character: skeletal mesh, capsule (half-height + radius), B2 HalfHeight, and MaxWalkSpeed… |
entity.set_visibility | Set Character Visibility | Show or hide a character. Default mode toggles mesh visibility only (input/movement/collision remai… |
entity.show_speech_bubble | Show Speech Bubble | Shows a speech bubble with custom text directly above a character's head. |