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entity

Overview

  • 19 commands in this category.

Commands

CommandNameDescription
entity.attach_propAttach Prop to Character BoneSpawn an object or vehicle and attach it to a character bone. action=list_sockets [filter=]: li…
entity.componentsEntity ComponentsList all component type names attached to an entity.
entity.concept_infoConcept Character InfoShow concept character info: ConceptId, pool cursor, AppearancePresetId, OutfitPresetId. (BL-56286 …
entity.find_nearbyFind Nearby (→ scan_characters)[deprecated] Use entity.scan_characters instead.
entity.get_character_infoGet Character InfoReturns detailed character info including name, gender, growthStep, appearance (hair, skin, garment…
entity.get_infoGet Entity Info (→ get_character_info)[deprecated] Use entity.get_character_info instead.
entity.get_object_infoGet Object InfoReturns detailed info for a game object: data table ID, category, tags, asset path, template, mesh …
entity.get_possessedGet Possessed EntityReturns the entity_id of the currently possessed character.
entity.get_simulate_stateGet Simulate StateCheck whether a character entity is currently simulated (spawned on-screen). Supports batch query v…
entity.get_vehicle_infoGet Vehicle InfoReturns detailed info for a vehicle: type, data table ID, color, driver, display name, template, as…
entity.possessPossess CharacterSwitches the controlled character to the specified entity.
entity.reflectEntity ReflectSerialize entity or component UPROPERTYs via UE reflection.
entity.scan_charactersScan CharactersScans nearby characters relative to camera/pawn direction. Returns angle, direction label, and dist…
entity.scan_objectsScan ObjectsScans nearby game objects (furniture, doors, fixtures, etc.) relative to camera/pawn direction.
entity.scan_vehiclesScan VehiclesScans nearby vehicles relative to camera/pawn direction.
entity.schemaEntity SchemaReturn UPROPERTY schema (name, type, enum values) for an entity or component.
entity.set_scaleSet Entity ScaleScale the character: skeletal mesh, capsule (half-height + radius), B2 HalfHeight, and MaxWalkSpeed…
entity.set_visibilitySet Character VisibilityShow or hide a character. Default mode toggles mesh visibility only (input/movement/collision remai…
entity.show_speech_bubbleShow Speech BubbleShows a speech bubble with custom text directly above a character's head.