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building.set_object_scale

Overview

  • [Build Mode Only] [Object Selection] Sets the scale of selected game object(s). Use 'scale' for uniform scaling, or 'x','y','z' for per-axis. Supports multi-selection.

Metadata

FieldValue
DisplaySet Object Scale
Categorybuilding
AccessUserCheat
ScopeB1Multicast
Tags
AliasesSetObjectScale

Parameters

NameTypeRequiredDefaultDescription
scalefloatnoUniform scale (used for all axes unless x/y/z specified)
xfloatnoX-axis scale
yfloatnoY-axis scale
zfloatnoZ-axis scale
entity_identityIdnoTarget entity ID (optional, defaults to selected object)
entity_idsstringnoComma-separated entity IDs for batch operation (e.g. 123,456,789)

Returns

  • Return shape is not declared for this command.

Usage

await inzoi.cli.execute('building.set_object_scale', {
scale: 0.0, // optional
x: 0.0, // optional
y: 0.0, // optional
z: 0.0, // optional
entity_id: 0, // optional
entity_ids: '', // optional
});