building.set_object_rotation
Overview
- [Build Mode Only] [Object Selection] Sets the rotation of selected game object(s). Omitted axes keep their current value. Supports multi-selection.
Metadata
| Field | Value |
|---|---|
| Display | Set Object Rotation |
| Category | building |
| Access | UserCheat |
| Scope | B1Multicast |
| Tags | — |
| Aliases | SetObjectRotation |
Parameters
| Name | Type | Required | Default | Description |
|---|---|---|---|---|
| pitch | float | no | — | Pitch (degrees) |
| yaw | float | no | — | Yaw (degrees) |
| roll | float | no | — | Roll (degrees) |
| entity_id | entityId | no | — | Target entity ID (optional, defaults to selected object) |
| entity_ids | string | no | — | Comma-separated entity IDs for batch operation (e.g. 123,456,789) |
Returns
- Return shape is not declared for this command.
Usage
await inzoi.cli.execute('building.set_object_rotation', {
pitch: 0.0, // optional
yaw: 0.0, // optional
roll: 0.0, // optional
entity_id: 0, // optional
entity_ids: '', // optional
});
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