building.set_object_location
Overview
- [Build Mode Only] [Object Selection] Sets the location of selected game object(s) relative to the parent site. Omitted axes keep their current value. Supports multi-selection.
Metadata
| Field | Value |
|---|---|
| Display | Set Object Location |
| Category | building |
| Access | UserCheat |
| Scope | B1Multicast |
| Tags | — |
| Aliases | SetObjectLocation |
Parameters
| Name | Type | Required | Default | Description |
|---|---|---|---|---|
| x | float | no | — | X position |
| y | float | no | — | Y position |
| z | float | no | — | Z position |
| entity_id | entityId | no | — | Target entity ID (optional, defaults to selected object) |
| entity_ids | string | no | — | Comma-separated entity IDs for batch operation (e.g. 123,456,789) |
Returns
- Return shape is not declared for this command.
Usage
await inzoi.cli.execute('building.set_object_location', {
x: 0.0, // optional
y: 0.0, // optional
z: 0.0, // optional
entity_id: 0, // optional
entity_ids: '', // optional
});
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