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01. Overview

First, select the following item in the ModKit.

  • Click Character → SkeinnedAccessory

SkeinnedAccessory


After selecting it, the SkeinnedAccessory configuration panel will open as shown below.

SkeinnedAccessory


Optional Customization

  • Thumbnail
    • Registers the thumbnail image for the item

Accessory Properties

  • Gender Type

    • Selects the gender for the item
    • Example: Male, Female
  • Body Age Type

    • Selects the body age group for the item
    • Example: Adult, Child
  • Accessory Type

    • Defines the accessory type

    Types:

    • Necklace : Necklace
    • Nail : Nail
    • Ring : Ring
    • Bracelet : Bracelet

Mesh

  • Imports the accessory mesh

Deformed Mesh

  • (Necklace only)
  • Imports a mesh that is slightly offset above clothing to prevent clipping

Matching Gender Id

  • Defines the item ID shown when the gender is changed in CAZ

Matching Body Age Id

  • Defines the item ID shown when the age group is changed in CAZ

Layer Priority

  • Defines the clothing layer priority of the item
  • Recommended default value: 10

Drawing Regions

(Used for Necklace and Bracelet)

  • Defines regions where the item can be hidden by upper-layer clothing

  • To use this feature, UV1 must be properly set on the mesh

    • UV1 = second UV channel

Necklace UV1 Regions

  • Chest
  • NeckFront
  • NeckBack

Bracelet UV1 Regions

  • LeftHand
  • RightHand
warning

The Deformed Mesh for necklaces does not use UV1.


Skinning Target

Defines which part of the character the item is skinned to.

  • Body

    • Nail, Ring, Bracelet
    • Necklace with physics simulation
  • Head

    • Necklace
warning

Necklaces must be rigged to a joint hierarchy that includes the Head bone.

SkeinnedAccessory