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06. Final Application

Purpose

Learn how to apply your completed clothing Mod from Modkit to in-game character customization and perform functional testing.


Overall Workflow Summary

StepDescription
1. Prepare FilesMesh (FBX), textures
2. Modkit SetupImport mesh/textures, connect materials,
set up Optional Customization
3. SaveSave Modkit project
4. Apply to GameMod Packaging Process
5. TestEquip clothing, test color customization, check masking

1. Complete Modkit Setup

- Import Mesh/Textures

  • Use Import Skeletal Mesh or Import Deformed Mesh to bring in FBX files
  • Use Import Texture for D, M, ARM/ARMO, and N texture maps

- Connect Materials

  • Create a Material Instance
  • Assign textures to Base Color, RGB Mask, ARM/ARMO, and Normal slots
  • Test Custom Color Intensity parameter to confirm color blending

- Configure Optional Customization

  • Use the Modkit Wizard to create a new configuration
  • Ensure mesh and JSON match correctly

2. Testing Checklist

Test ItemHow to Confirm
Clothing fits correctlyOutfit displays without broken or distorted mesh
Color customization worksIn-game color UI updates the outfit as expected
Masking is correctNo clipping or mesh overlap with other outfits
Deformed mesh is usedOutfit switches to reduced mesh when paired with outerwear

Common Issues & Fixes

IssueCauseSolution
Mesh breaks when wornSkeleton mismatchCheck and match exported skeleton
Color doesn’t changeIncorrect RGB MaskRecheck and fix texture
Body clipping appearsMissing Body Regions IDAdd the necessary region ID

Advanced Testing Tips

  • Combine with various outerwear to verify deformed mesh switching
  • Test in special animations (e.g., sitting, running) to ensure no clipping or deformation