Skip to main content
📂

Creating a Workspace

Choose the vehicle you build on, then check which part slots you can edit.

1. Mod project and workspace​

Vehicle modding starts as mod project → workspace. One workspace is one vehicle.

When you create a workspace you choose two things.

ChoiceMeaning
Base vehicleWhich vehicle to bring in (SUV01, ClassicScooter01, …)
ModeOverride replaces the original vehicle; Duplicate adds a new one

With Override, enabling the mod changes that vehicle in game. With Duplicate, the original stays and one more vehicle is added.

Which one to pick

If you only want to change the look, Override is simpler. To add a vehicle, pick Duplicate — and if it asks whether to duplicate the source assets too, answering Yes is the safer choice.

2. Read the part list first​

Once the workspace is open, check the part list before anything else. Every later step uses the names you find here.

The list comes in four groups.

GroupWhat it holds
slotsSlots a mesh can go into — frame, doors, wheels, handlebars
light_slotsLight slots — head lights, tail lights, indicators
seatsSeat slots
othersTrim you can reposition

Part names differ per vehicle. Passenger0Door exists on a sedan but not on a motorcycle. A slot that is not in the list cannot be created.

3. Decide whether to split the template​

A vehicle's functional numbers (bounds, seats, driving) live in a bundle called the VehicleTemplate, and several vehicles share it.

Base BP (shared per type)
â”” Template BP (shared by vehicles of the same family)
â”” Final vehicle BP (the one actually registered)

If several vehicles share a template, editing those numbers changes the other vehicles too. If you do not want that, duplicate the template so it belongs only to you. Duplicating creates <vehicle name>_NewTemplate, and only your vehicle points at it.

When to duplicate

If you plan to change bounds, seat positions or driving, duplicating is the safer route. If you only change the look (meshes, colours, lights), you do not need to — those values belong to the single vehicle, not the template.

Next​