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Exploring the Screens

Using a workspace built from the Bicycle01 bicycle, we go down the left-hand menu from top to bottom.

When you open a workspace, the top of the panel tells you what it was built from.

Bicycle01
Modding Id: Bicycle01_2bee57
Duplicated from: VEHICLE/Bicycle01

Modding Id is the name of this workspace, and Duplicated from is the game vehicle it came from. The left-hand menu has four groups.

GroupWhat's inside
GeneralRepresentative colour, icon, price
AppearanceMeshes ยท Paint ยท Lights ยท Objects
SlotsSeats ยท Points
PhysicsBounds ยท Driving
AudioAudio

General โ€” colour and priceโ€‹

General

This is where you decide how the vehicle appears in the game's list.

  • Static Mesh Asset โ€” the merged mesh (LOD) used at a distance. It may be empty.
  • Representative Color โ€” a single colour. Color Id is its name, Color the value.
  • Colored Icon โ€” the vehicle thumbnail for that colour. This is what the Dream Car app shows.
  • Purchasable Level ยท Required Skill Level ยท Price โ€” when it can be bought, and for how much.

Restore from Included Assets reverts your changes back to the original asset.

Bicycle01 costs 600

Price is 600 and Purchasable Level is All, so it can be bought from the start.


Meshes โ€” swapping partsโ€‹

Meshes

Part names are drawn over the vehicle. Press Pick in the list below to choose a mesh. The bicycle has eight slots.

SlotWhat it is
Body ยท Body_TrFrame (_Tr is the transparent part)
HandleMeshHandlebars
Wheel_Front ยท Wheel_RearFront and rear wheels
Crank_FrCrank
Pedal_FL ยท Pedal_FRLeft and right pedals

The tabs above (All (8) ยท Body (2) ยท Handle (1) โ€ฆ) filter the list by kind. Preview In-Game Suspension Rest previews the vehicle with the suspension settled as it is in game.

Slot counts differ per vehicle

A bicycle has eight; a car adds doors, windows, trunk and side mirrors. A slot that is not in the list cannot be created.


Paint โ€” paint optionsโ€‹

Paint

Add Variant adds a colour. Bicycle01 ships with eight.

Mint ยท White ยท Dark Grey ยท Carbon Black
Blue ยท Green ยท Champagne ยท Orange

Materials below lists the materials the colour is applied to. MI CarPaint takes paint; MI Prop is trim that ignores it. The bicycle uses four materials such as MI_VH_Bicycle01_01_Pawn, plus one for glass.

Reset Color Preview returns the preview to the original colour.


Lights โ€” lightingโ€‹

Lights

The bicycle has one light, a SpotLight, with three values.

ValueBicycle01Meaning
Light ColorwhiteColour of the light
Intensity0.15Brightness
Attenuation Radius1000.0How far the light reaches (cm)

Cars have more slots โ€” head lights, tail lights and indicators are separate.


Objects โ€” objects the vehicle carriesโ€‹

Objects

This attaches game objects that appear together with the vehicle. It points at entries in the object table rather than at meshes.

  • Seat Object โ€” an object bound to a seat, like the chairs on a boat. You can move it, but you cannot rename or delete it.
  • Everything else can be added, removed and renamed freely.

Show Placement Markers turns on markers showing where things sit. The bicycle carries no objects, so the list is empty.


Seats โ€” seatingโ€‹

Seats

Seats come in two layers, and the names are easy to mix up.

LayerWhat it does
Seat Anchors (InteractionSlot_โ€ฆ)The approach point a Zoi walks to before sitting
Seat Positions (SeatPosition_โ€ฆ)Where the Zoi actually sits, in pose

The bicycle has two: driver and passenger.

InteractionSlot_Driver (0, -75, 0)
SeatPosition_Driver (0, 75, 0) rotation -90ยฐ
InteractionSlot_Passenger0 (-50, 30, 0)
SeatPosition_Passenger0 (30, 0, 0)

Moving an anchor moves the seat position that belongs to it. If you lowered the body, lower the seats too, or the Zoi will sit in mid-air.


Points โ€” interaction pointsโ€‹

Points

Where a Zoi stands to do something to the vehicle. The bicycle has five.

PointWhen it's used
InteractionSlot_PosePosing beside the vehicle
InteractionSlot_CleanVehicle0 ยท 1Washing it (left and right)
InteractionSlot_BonnetWorking on the front
InteractionSlot_SelfieTaking a selfie

If you changed the body size much, move these points too โ€” otherwise the Zoi ends up washing the vehicle from a distance.


Bounds โ€” the outer boxโ€‹

Bounds

The box used for collision and parking spaces. Bicycle01 looks like this.

Dimensions 136.97 ร— 44.92 ร— 202.97 (cm)
Box Origin Offset -14.09 ร— 0.00 ร— -3.61

Show Bounds Box draws the box so you can see it.

Always re-fit this after a mesh swap

This value is not recalculated when you change the mesh. If the body grew but the box did not, the vehicle will not fit a parking space; if the box is too big, it will not get through narrow gaps.


Driving โ€” handlingโ€‹

Driving

For most vehicles this screen is empty.

This vehicle has no editable driving parameters.

Values like top speed and acceleration live on the vehicle's movement component, and few vehicles expose them to mods. If you see this line, that vehicle's handling cannot be edited. Look, colour, lights and audio still can.

Audio โ€” soundโ€‹

Audio

There are three sound slots.

SlotWhen it plays
Main SoundWhile driving (engine)
Spawn SoundWhen the vehicle appears
Despawn SoundWhen the vehicle disappears

You pick a MetaSound asset. Bicycle01 uses Vehicle_Driveable_Bicycle as its engine sound and leaves spawn and despawn empty.