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Create

This guide walks you through the practical, step-by-step process of creating a new mod project by selecting an asset on the CREATE A ZOI (CAZ) screen.


Select Asset​

First, choose the asset you want to turn into a mod.

Select Asset

  • Go to the [CREATE A ZOI] menu.
  • In the asset grid, find and click the asset you want (e.g., clothing, hair). The selected asset will be highlighted with a border as shown.
Quick Asset Search

Use the filter checkboxes at the top—Female, Male, Adult, Youth—to quickly narrow down the type of asset you need.


Mod Creation​

After selecting an asset, a popup menu appears to let you decide what to do with it.

Choose Create Mod

  • In the [CREATE OR ADD] menu, click [Create new Project] to start creating a new mod.
Add to Existing Mod

If you want to add the selected asset to a mod you are already working on, choose [Add to Existing Mod] instead.


Mod Information​

Enter the detailed information required to create the mod.

Mod Info Dialog

When the [Mod Project Creation] window appears, fill in the fields as described below.

  • Mod Name: The unique ID (file name) for the mod. It is auto-generated from the selected asset and cannot be changed later.
  • Duplicate/Edit Selection:
    • Duplicate the instance...: (Recommended) Duplicates the source asset to create a brand-new item. Use this in most cases.
    • Edit the template data...: Edits the source asset’s data directly. Use with caution as it may affect the entire game.
  • Workspace Display Name: The name shown within ModKit for your reference. You can edit it freely.
  • Author: Enter the creator’s name.
  • Description: Provide a short description of the mod (within 200 characters).

Creation​

After entering all information, click [Create] at the bottom of the window.

Your new mod project is now created. You can find it under [MY MOD PROJECTS] on the left and begin editing.