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Locomotion

This section defines the character’s basic movement and idle animations, using Animation Sequences.

Locomotion


Character Locomotion

  • Gender

    • Sets the character’s gender
    • Example: Female, Male
  • Anim Growth Step

    • Defines the character’s growth stage
    • Example: Adult, Child
  • Idle Anim

    • Assigns the default idle animation
    • Played when the character is not performing any action

Idle Random Anims

A list of animations that will play randomly during the idle state.

  • Multiple animations can be registered
  • Played randomly based on defined probabilities

Index Parameters

Each Index represents a single random animation setup:

  • Animation

    • Specifies the animation asset to play
  • Emotion Id

    • Optional emotional state
    • Used to match animations with specific emotions
  • Emotion Level

    • Defines the intensity of the emotion
    • Default: 0
  • Chance to Play

    • Determines how often the animation is played
    • Higher values increase the probability

Multiple Animation Setup

  • You can add multiple Index entries to create a variety of idle animations
  • Helps achieve more natural character behavior

tip

Using multiple Idle Random Anims makes character behavior more natural. Make sure to balance the Chance to Play values for proper distribution.