Locomotion
This section defines the character’s basic movement and idle animations, using Animation Sequences.

Character Locomotion
-
Gender
- Sets the character’s gender
- Example:
Female,Male
-
Anim Growth Step
- Defines the character’s growth stage
- Example:
Adult,Child
-
Idle Anim
- Assigns the default idle animation
- Played when the character is not performing any action
Idle Random Anims
A list of animations that will play randomly during the idle state.
- Multiple animations can be registered
- Played randomly based on defined probabilities
Index Parameters
Each Index represents a single random animation setup:
-
Animation
- Specifies the animation asset to play
-
Emotion Id
- Optional emotional state
- Used to match animations with specific emotions
-
Emotion Level
- Defines the intensity of the emotion
- Default:
0
-
Chance to Play
- Determines how often the animation is played
- Higher values increase the probability
Multiple Animation Setup
- You can add multiple Index entries to create a variety of idle animations
- Helps achieve more natural character behavior
tip
Using multiple Idle Random Anims makes character behavior more natural. Make sure to balance the Chance to Play values for proper distribution.