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B1AnimNotifyState_HideOriginMesh

File: BlueClient2/Source/BlueClient/Animation/AnimNotifies/B1AnimNotify_AttachMesh.h / .cpp Base Class: UAnimNotifyState

Purpose​

Hides the character's original Skeletal Mesh component (or specified parts of it) while the notify range is active, then restores visibility when the range ends. Typically paired with B1AnimNotifyState_AttachDetachMesh to swap the visible mesh during a specific animation phase.

How to Add in the Editor​

  1. Open an Animation Montage or Animation Sequence.
  2. Right-click on the Notify track → Add Notify State → B1AnimNotifyState_HideOriginMesh.
  3. Set the duration to match the mesh-swap period.

Behavior​

CallbackAction
NotifyBeginSets the specified mesh component(s) visibility to hidden
NotifyEndRestores visibility
  • B1AnimNotifyState_AttachDetachMesh — often used together to show a replacement mesh while this hides the original