Skip to main content

B1AnimNotify_PlayObjectSlotFX

File: BlueClient2/Source/BlueClient/Animation/AnimNotifies/B1AnimNotify_PlayObjectSlotFX.h / .cpp Base Class: UAnimNotify

Purpose​

Plays the FX assigned to a named slot on a target game object. The FX asset and attachment position are defined in the game object's slot data, not in this notify.

How to Add in the Editor​

  1. Open an Animation Montage or Animation Sequence.
  2. Right-click on the Notify track → Add Notify → B1AnimNotify_PlayObjectSlotFX.
  3. Set Target and SlotName in the Details panel.

Editor Properties​

PropertyTypeDefaultDescription
TargetEB1BaseObjectTargetWhich object to target: Self or Target (interaction target)
SlotNameFName—Name of the slot whose FX should be triggered

Behavior​

Gets UB1SlotComponent from the resolved target actor and calls TryPlayFx(SlotName). The FX asset, position, and parameters are all determined by the slot's configuration in the game object's data table.