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B1AnimNotify_DetachActor

File: BlueClient2/Source/BlueClient/Animation/AnimNotifies/B1AnimNotify_DetachActor.h / .cpp Base Class: UAnimNotify

Purpose​

Detaches and destroys all actors attached to the character mesh whose tag matches ActorTag. Intended as the cleanup counterpart to B1AnimNotify_AttachActor.

How to Add in the Editor​

  1. Open an Animation Montage or Animation Sequence.
  2. Right-click on the Notify track → Add Notify → B1AnimNotify_DetachActor.
  3. Set ActorTag to match the tag used in the corresponding B1AnimNotify_AttachActor.

Editor Properties​

PropertyTypeDefaultDescription
ActorTagFName—Tag identifying which attached actors to detach and destroy

Behavior​

At the notify frame, iterates over all actors currently attached to the character's Skeletal Mesh and destroys those whose actor tag matches ActorTag.

  • B1AnimNotify_AttachActor — spawns and attaches actors
  • B1AnimNotifyState_AttachDetachActor — state variant that handles attach/detach automatically without needing this notify