Overview
How vehicle modding works in the ModKit, and what you can and cannot change.
Exploring the Screens
A walk through the vehicle editor, using the Bicycle01 workspace as an example.
Creating a Workspace
Pick the vehicle to build on, then check which parts you can edit.
Changing the Look
Import an FBX and swap part meshes, then handle colours and lights.
Audio and Part Motion
Set the engine sound and how doors and the trunk open. Driving is locked on most vehicles.